Closed w0rm closed 1 year ago
Implemented intersection of a ray with rectangle. I had to inline plane construction because of circular dependency.
Any idea on how this can be tested? I can add hardcoded test cases, but I wonder if we could come up with some fuzz tests.
Rebased and added tests similar to Axis3d.intersectionWithTriangle
Axis3d.intersectionWithTriangle
Implemented intersection of a ray with rectangle. I had to inline plane construction because of circular dependency.
Any idea on how this can be tested? I can add hardcoded test cases, but I wonder if we could come up with some fuzz tests.