Closed feeph closed 2 years ago
so this will also fix cmake?
Can you clarify what you mean by fixing cmake? I tried compiling skse64 with cmake and it worked. No fix required.
@expired6978 appears to have an interest in maintaining the standalone solution, pinging here so you can coordinate.
This is the completed change I would like to merge into master branch.
Please note the include path in 'common/' needs to be adjusted. Pull request https://github.com/ianpatt/common/pull/4 has been submitted and needs to be accepted as well.
This is the same as v2 with 3 additional fixes. I did not continue on v2 because I specified the wrong version number in the commit message for 7fc4d643e94f and couldn't fix it without rewriting history. Patch a3a084a26863 contains the correct runtime version string for Skyrim AE in the commit message. Apart from this there are no further changes to the first 2 commits.