Closed ibober closed 7 years ago
As app doesn't run on WP8.1 with only 500MB RAM check whether ARToolKit Instantiate or Enable each object on marker. If second - fix it.
https://forum.unity3d.com/threads/instantiate-destroy-vs-enable-disable.289507/
150 line of ARTrackedObject.cs script: for (int i = 0; i < this.transform.childCount; i++) this.transform.GetChild(i).gameObject.SetActive(true);
As app doesn't run on WP8.1 with only 500MB RAM check whether ARToolKit Instantiate or Enable each object on marker. If second - fix it.
https://forum.unity3d.com/threads/instantiate-destroy-vs-enable-disable.289507/