ibrahim-syah / Octahedron

My attempt at following Octahedron's FPS Game Feel tutorial in UE5 with C++
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Customizable Sight Mesh #10

Open ibrahim-syah opened 4 months ago

ibrahim-syah commented 4 months ago

Right now the ads is pointed by the weapon's sight component, which means all sight must conform to the same location. Instead, use the position dictated by the sight component, while the weapon only tells the sight where to install the sight, not for ads. this also means empty sight or iron sight must be positioned differently as well