ibrahim-syah / Octahedron

My attempt at following Octahedron's FPS Game Feel tutorial in UE5 with C++
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Optimize Recoil Tick #42

Closed ibrahim-syah closed 3 months ago

ibrahim-syah commented 3 months ago

Right now, the recoil is still driven by a transform which is calculated on every tick, optimize it to maybe using timeline with a curve?

ibrahim-syah commented 3 months ago

also, in lower fps, the recoil seems slower, do we forgot applying deltaseconds? investigate further