Recoil kick from the weapon are animated procedurally verbatim from SneakyKittyGameDev tutorial. It looks fine, but certain weapon like shotgun or cannon suffers because it doesn't feel impactful enough and can be confusing when the next shot can be fired (need audio and visual feedback to tell players that a shot can now be done, maybe with cocking animation and chambered SFX)
Recoil kick from the weapon are animated procedurally verbatim from SneakyKittyGameDev tutorial. It looks fine, but certain weapon like shotgun or cannon suffers because it doesn't feel impactful enough and can be confusing when the next shot can be fired (need audio and visual feedback to tell players that a shot can now be done, maybe with cocking animation and chambered SFX)