ibrahimpenekli / GameToolkit-Localization

Asset localization system for Unity.
https://hibrahimpenekli.gitbook.io/gametoolkit-localization/
MIT License
165 stars 19 forks source link

When Localized Assets are instantiated at runtime, they fail to localize #17

Open rstecca opened 3 years ago

rstecca commented 3 years ago

I'm trying to find a nice workaround on this but it would be useful to have it as a feature. Unless I'm doing something wrong, if I instantiate a prefab with any LocalizedAsset component (example LocalizedAudioClip), the component is not localized.

ibrahimpenekli commented 3 years ago

Thanks , I will look into this.

Oner-Yavuz commented 3 years ago

The same happens to us, we load localized assets from Assetbundle. It used to work until recently, we got a Windows update and it stopped working. I don't know if it's related to the update but we couldn't find a solution yet.