Open Kemetric opened 2 years ago
How were you able to confirm that the BWAV file is in fact in the BARS file? Judging by its file name, it should be a Zstandard-compressed file, which is unfortunately not currently supported by the patcher. Does replacing only the BWAV file also not work correctly in-game, when not attempting to patch any BARS files?
I'm having this same issue. I was following this guide on how to replace audio in Splatoon 3. There is no way for me to view the contents of any Bars.zs file therefore i cannot confirm it exists in there. How can i confirm it is in there? What tool is available to use?
Note: I tried to use online Bars patcher but its no longer supported, and Offline one isnt available. My only option is your automatic one. Let me know if i missed something.
The guide explicitly tells you to decompress the ".bars.zs" file into just a ".bars" file first, before using the patcher.
However, this guide now explains a lot to me, since I am not really following the modding community for Splatoon 3. For now, I think this should explain your issues, but once I find the time, I'll try to implement the (de)compression features directly in the patcher to eliminate the additional step.
Is there a way I can use the automatic bars patcher on my computer rather than my switch? I dont see how its more convenient on the switch. (Note: i dont have an emulator) I really appreciate you making this bars patcher, i dont know the slightest bit about beginning to do what you've done.
It is possible, but requires compiling the program by yourself with the appropriate development tools for your computer system, and I am unfortunately unable to provide pre-made Windows/MacOS builds of the program. So, for now, using it on the switch is unfortunately still more convenient for most end-users, even with the added inconveniences of having to decompress and then compress the zstd. compressed BARS files.
I don't really know what's going on. I know for a fact that the BWAV file is definitely in the BARS file because I checked.