Open icarus523 opened 6 years ago
Point 3: It's the value for each file referenced in the BNK file against the seed displayed.
Fixed so it now shows just to 100%.
Point 1. The reason this takes a long time, is that a PSL entry is generated manually for each new game added. Meaning 31 seeds are used for each game.
Rationale 1: Completely verifying a PSL entry for a new game is more complete than verifying a game for a single day of a month.
Rationale 2: Aruze (Midas Gold & Dragon Gilt) games takes about 150 seconds (2.5 mins only) for each new game.
Point 2. Done. Output is now:
Hashing: X17P40-XXLP-ZQ-0103.bin Seed: 64514373 100%
Hashing: X17P40-XXLP-ZQ-0103.bin Seed: 37783868 100%
Hashing: X17P40-XXLP-ZQ-0103.bin Seed: 6C544B48 100%
Hashing: X17P40-XXLP-ZQ-0103.bin Seed: 79537243 100%
Hashing: X17P40-XXLP-ZQ-0103.bin Seed: 35795A58 100%
Hashing: X17P40-XXLP-ZQ-0103.bin Seed: 35574B37 100%
Hashing: X17P40-XXLP-ZQ-0103.bin Seed: 6466396E 100%
Hashing: X17P40-XXLP-ZQ-0103.bin Seed: 706B4244 100%
Hashing: X17P40-XXLP-ZQ-0103.bin Seed: 4467634C 100%
Hashing: X17P40-XXLP-ZQ-0103.bin Seed: 6E554862 100%
• Verifying the new additions take a lot of time, especially when large number of games are added, so maybe randomly pick one or two new games and one random day seed from each month may be adequate (in line with the checklist).
• Is it possible to include the seed day used during calculation in the output – currently only seed value is shown?
• What is that % value shown which hashing each individual file within the BNK– sometimes it is more than 100%?