Obviously we can play the audio from the laserdisc content, but most games generate some additional sounds; usually just beeps and bloops in response to right/wrong input.
Just like we have a way for games to render on top of the laserdisc video, we need a way for them to mix audio samples into the output stream.
And then we need to actually have the Lua code specify when to beep and bloop.
Obviously we can play the audio from the laserdisc content, but most games generate some additional sounds; usually just beeps and bloops in response to right/wrong input.
Just like we have a way for games to render on top of the laserdisc video, we need a way for them to mix audio samples into the output stream.
And then we need to actually have the Lua code specify when to beep and bloop.