Open icculus opened 1 year ago
It would be nice to have the libretro core request OpenGL 2 support, so we can use shaders for the YUV->RGB conversion and to speed up rendering in general, and then fallback to the existing software rendering if not.
It would be nice to have the libretro core request OpenGL 2 support, so we can use shaders for the YUV->RGB conversion and to speed up rendering in general, and then fallback to the existing software rendering if not.