//uses the LZRW1 compressor algorithm by Ross Williams.
Game is both faster and more stable using zlib ==2 or really no networkmessage compression at all ==0.
Serious-Engine/Sources/Engine/Network/Compression.cpp
the issue seems to stem from line 311, 'p' does not get a memory area that is accessible. I'll work on a fresh gdb log after work if you need one.
//uses the LZRW1 compressor algorithm by Ross Williams.
Game is both faster and more stable using zlib ==2 or really no networkmessage compression at all ==0.
Serious-Engine/Sources/Engine/Network/Compression.cpp the issue seems to stem from line 311, 'p' does not get a memory area that is accessible. I'll work on a fresh gdb log after work if you need one.