icculus / Serious-Engine

An open source version of a game engine developed by Croteam for the classic Serious Sam games.
GNU General Public License v2.0
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BulletHitGrass.wav (No such file or directory) #58

Closed Elinvention closed 8 years ago

Elinvention commented 8 years ago

I applied #56 to solve the assertion errors, but now I have a new problem when I try to start Serious Sam The First Encounter:

Cannot open file `/home/elia/Serious Sam The First Encounter/SoundsMP/Weapons/BulletHitGrass.wav` (No such file or directory) ()

Indeed there is no SoundsMP folder :cry:

DanielGibson commented 8 years ago

the *MP stuff is for the second encounter. when calling cmake, pass -DTFE=TRUE as commandline argument, to enable building for first encounter instead of second encounter.

Elinvention commented 8 years ago

Ok, I tried but it still complains about *MP stuff: TexturesMP/General/MenuBack.tex...

I also tried Serious Sam The Second Encounter and it works fine without -DTFE=TRUE.

DanielGibson commented 8 years ago

then you did something wrong. -DTFE=TRUE is for first encounter (only), -DTFE=FALSE (which is default) is for second encounter only. make sure to run cmake with that option, afterwards rebuild and copy ssam and the Debug/ dir to your sesam-firstencounter/Bin/ dir.

Elinvention commented 8 years ago

Ok, now it works, TFE requires an additional file SE1_10.gro and I forgot to copy it too. Thank you for your help.