Closed icculus closed 2 years ago
Will page @thatcosmonaut in case he's aware of any known trick, but the source of this is us simply including Vulkan-Headers in the parent project:
https://github.com/FNA-XNA/FNA3D
Bundling the headers directly can cause conflicts with the renderer that uses MojoShader, and unlike GL/ the headers for Vulkan are... kind of huge.
I would suggest:
I agree with that strategy.
Can we look for these in a standard place, or just include them with the MojoShader sources?