icculus / mojoshader

Use Direct3D shaders with other 3D rendering APIs.
https://icculus.org/mojoshader/
zlib License
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GL/gl.h: replace with open-source file #52

Open yangfl opened 3 years ago

yangfl commented 3 years ago

The original header file contains a warning for 'unpublished proprietary source code', which is quite dangerous at first glance. However, this can be safely replaced with the header from the mesa library.