icculus / mojoshader

Use Direct3D shaders with other 3D rendering APIs.
https://icculus.org/mojoshader/
zlib License
122 stars 36 forks source link

Add support for DXBC SM4 output #56

Open flibitijibibo opened 2 years ago

flibitijibibo commented 2 years ago

Definitely a large project so it would need a big motivator... but it's within our reach:

Existing implementation in 9on12:

Signing can be done with DxbcSigner which is redistributable.

The main benefit is removing the dependency on an HLSL compiler, which should be faster in general and also open up the door to dxvk-native 11 support.