icculus / mojoshader

Use Direct3D shaders with other 3D rendering APIs.
https://icculus.org/mojoshader/
zlib License
122 stars 36 forks source link

ERROR: relative addressing unsupported without a CTAB #60

Open feliwir opened 9 months ago

feliwir commented 9 months ago

Hey, i want to generate GLSL shadercode from my VS_1_1 shader bytecode. I try to do the following: ./testoutput glsl test.vso

What exactly do i need to change to get valid GLSL from that file? (attached as zip) test.zip