icculus / mojoshader

Use Direct3D shaders with other 3D rendering APIs.
https://icculus.org/mojoshader/
zlib License
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SPIR-V non-float vertex patching #71

Closed thatcosmonaut closed 2 months ago

thatcosmonaut commented 2 months ago

The SDL_gpu backend needs to patch SPIR-V for non-float inputs to render correctly.