Reported in version: all
Reported for operating system, platform: MacOS X, Macintosh
Comments on the original bug report:
On 2017-04-19 17:27:15 -0400, Tyler Funk wrote:
Created attachment 3579
Copied error dump from XCode
This issue is occurring when attempting to run LÃVE 2D on the iOS simulator. I posted in their forums, and they were convinced it was a PhysicsFS issue, not a LÃVE issue.
I am using the physfs.framework provided in the love-osx-frameworks-0.10.zip download located here: https://love2d.org/sdk/
If you have questions or need more information, please let me know. The crash does not provide much of a stack trace but I'll do what I can.
You can probably close this one - I think LÖVE 0.10 used physfs 2.0, and a lot has changed in both LÖVE and physfs since then. I haven't reproduced this locally recently, at least.
This bug report was migrated from our old Bugzilla tracker.
These attachments are available in the static archive:
Reported in version: all Reported for operating system, platform: MacOS X, Macintosh
Comments on the original bug report:
On 2017-04-19 17:27:15 -0400, Tyler Funk wrote: