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iceshard-engine
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engine
A personal game engine project, with development focus towards 2D/2.5D games.
https://www.iceshard.net/engine
MIT License
38
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3
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Feature devui widgets
#180
Dandielo
closed
2 weeks ago
0
Fixing issues in the engine after latest refactors.
#179
Dandielo
closed
1 month ago
0
Feature asset pipeline
#178
Dandielo
closed
1 month ago
0
Feature core config
#177
Dandielo
closed
1 month ago
0
Fixing a few bugs with AssetStatus transitions after the refactor.
#176
Dandielo
closed
3 months ago
0
Cherry changes - July
#175
Dandielo
closed
3 months ago
0
Refactored Asset System
#174
Dandielo
closed
3 months ago
0
Ecs features
#173
Dandielo
closed
3 months ago
0
Cherry changes - June
#172
Dandielo
closed
4 months ago
0
Refactor asset compiler
#171
Dandielo
closed
5 months ago
0
Devui system widgets
#170
Dandielo
closed
5 months ago
0
Task queue refactor
#169
Dandielo
closed
5 months ago
0
DevUI refactor
#168
Dandielo
closed
7 months ago
0
Debug tools
#167
Dandielo
closed
7 months ago
0
WebGPU render pass implementation.
#166
Dandielo
closed
7 months ago
0
Debug tools (#1)
#165
Dandielo
closed
8 months ago
0
Game oriented Engine changes (#1)
#164
Dandielo
closed
8 months ago
0
Fix and refactor build scripts
#163
Dandielo
opened
8 months ago
0
Optimization Idea: Skipping synchronization if thread not changed.
#162
Dandielo
opened
1 year ago
0
Engine API refactor
#161
Dandielo
closed
8 months ago
1
Brainstorm a better way to access Assets.
#159
Dandielo
closed
8 months ago
1
Validate resource and asset lifetimes.
#158
Dandielo
opened
1 year ago
0
Refactor 'ResultCode' and 'Result' types
#157
Dandielo
closed
8 months ago
1
Create / Refactor / Cleanup synchronization primitives.
#156
Dandielo
closed
8 months ago
1
Utf8 to WideChar conversion.
#155
Dandielo
closed
1 year ago
0
Extending Task library with additional utility functions.
#154
Dandielo
closed
8 months ago
1
Task, Queues and Multithreading
#153
Dandielo
closed
1 year ago
1
Move issues form the old IceShard backlog project here.
#151
Dandielo
closed
1 year ago
0
Update the Frame implementation in the Engine.
#150
Dandielo
closed
8 months ago
1
Redesign the Gfx API in the Engine interface.
#149
Dandielo
closed
8 months ago
1
Refactor asset system API and redesign the internal state machine.
#148
Dandielo
closed
1 year ago
0
Refactor resource system task API
#147
Dandielo
closed
1 year ago
0
Refactor the Tasks API
#146
Dandielo
closed
1 year ago
0
Bug fixes and IBT Upgrade
#145
Dandielo
closed
1 year ago
0
Task: tools features
#142
Dandielo
closed
2 years ago
1
Expose basic platform utils.
#141
Dandielo
closed
1 year ago
2
Create strong unit tests for all collection types.
#140
Dandielo
opened
2 years ago
1
Task refactor memsys
#139
Dandielo
closed
2 years ago
0
Update README.md
#138
Khoality-dev
closed
2 years ago
1
Update cw_build_single.yaml
#137
Dandielo
closed
2 years ago
0
Refactor the whole memsys API along with allocator interfaces and memory related types.
#136
Dandielo
closed
2 years ago
2
Data race on asset loader when two threads 'request' the same asset.
#135
Dandielo
closed
1 year ago
1
Attaching data to UI shard actions.
#134
Dandielo
opened
2 years ago
0
Implement baking font assets with attached character sets.
#133
Dandielo
opened
2 years ago
0
Implement storing multiple Font atlases in a single asset.
#132
Dandielo
opened
2 years ago
0
Improve safety of the DataStorage API.
#131
Dandielo
opened
2 years ago
0
Remove 'Sleep' call from `task_thead_v2::run`
#130
Dandielo
closed
1 year ago
0
Refactor memory management API's
#129
Dandielo
opened
2 years ago
0
Provide basic file pattern matching for scenarios in the 'run' command.
#128
Dandielo
opened
2 years ago
0
Milestone 1105050722
#127
Dandielo
closed
2 years ago
1
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