At least on some machines, there is some stuttering whenever chunks are loaded or blocks are modified. This is because the new chunk mesh is sent synchronously to the main thread, which makes the other threads wait for no reason. This fixes that by moving the few subsequent operations into the asynchronous task as well.
At least on some machines, there is some stuttering whenever chunks are loaded or blocks are modified. This is because the new chunk mesh is sent synchronously to the main thread, which makes the other threads wait for no reason. This fixes that by moving the few subsequent operations into the asynchronous task as well.
Fixes #18.