ich777 / docker-steamcmd-server

Simple Dockerfile that installs steamcmd and a selected game server
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steamcmd:Valheim issue #10

Closed wescrockett closed 3 years ago

wescrockett commented 3 years ago

Hello. I'm not sure if this is 100% the best place to put this but I couldn't think of a better one.

I set up a dedicated Valheim server on my UNraid system using your Docker app from the community page. Everything comes up fine, and I took a world file from my existing, dedicated, Ubuntu server and placed it in the /appdata/steamcmd location on my UNraid array. What I am finding is one of the following occurs (and I can't iron out why one happens once, and then the other) when I restart the Docker container:

1) a new world file is created with the moniker of .new at the end. It is about 1/2 the size of the old one and, when logging in, I spawn at the beginning shrine and the map is not uncovered. 2) a new world file is created and it is 1mb and is a fresh world instance. I spawn it at the location that I previously logged out at, but no buildings or items are present. When this happens, it appears as if the old file is archived with the .old extension. 3) RARELY, it launches fine and as expected.

Upon writing this, I am wondering if this has to do with the cache preferences of the /appdata/ share being set as 'Use Cache Pool | YES' instead of 'Use Cache Pool | Only' and it has to do with the mover? I'm kind of at a loss as to why the world files aren't being honored.

Would love your input.

Thank you.

wescrockett commented 3 years ago

Closing as I am in communication with developer in appropriate forum.: https://forums.unraid.net/topic/79530-support-ich777-gameserver-dockers/page/133/