Closed SteindelSE closed 2 years ago
What do you want to build exactly? I have updated the baseimage to Debian Bullseye and some packages changed slightly and I haven't got time yet to rebuild and check if all containers work after the update. You have two options:
ich777/debian-baseimage:buster
Please look in the branch valheim
or stn
they are both updated and running Debian Bullseye as the baseimage.
EDIT: Updated the master
branch with the appropriate package, should now build just fine.
I made the change
What do you want to build exactly?
Survive The Nights server. I actually found your repositories because you mentioned to someone you would look into making a docker image for it. I thought I'd try to use the base work you did here and just modify the scripts to update and run the survive the nights stuff instead.
EDIT: Updated the
master
branch with the appropriate package, should now build just fine.
I made the change to my Dockerfile that you made in the commit and it did work. However, my /serverdata/serverfiles directory is empty. I'm sure that's something I messed up in the start.sh
or start-server.sh
.
start.sh
#!/bin/bash
echo "---Checking if UID: ${UID} matches user---"
usermod -u ${UID} ${USER}
echo "---Checking if GID: ${GID} matches user---"
usermod -g ${GID} ${USER}
echo "---Setting umask to ${UMASK}---"
umask ${UMASK}
echo "---Starting...---"
chown -R root:${GID} /opt/scripts
chmod -R 750 /opt/scripts
chown -R ${UID}:${GID} ${DATA_DIR}
term_handler() {
kill -SIGTERM "$killpid"
wait "$killpid" -f 2>/dev/null
exit 143;
}
trap 'kill ${!}; term_handler' SIGTERM
su ${USER} -c "/opt/scripts/start-server.sh" &
killpid="$!"
while true
do
wait $killpid
exit 0;
done
start-server.sh:
#!/bin/bash
if [ ! -f ${STEAMCMD_DIR}/steamcmd.sh ]; then
echo "SteamCMD not found!"
wget -q -O ${STEAMCMD_DIR}/steamcmd_linux.tar.gz http://media.steampowered.com/client/steamcmd_linux.tar.gz
tar --directory ${STEAMCMD_DIR} -xvzf /serverdata/steamcmd/steamcmd_linux.tar.gz
rm ${STEAMCMD_DIR}/steamcmd_linux.tar.gz
fi
${STEAMCMD_DIR}/steamcmd.sh \
+login anonymous \
+quit
echo "---Update Server---"
if [ "${VALIDATE}" == "true" ]; then
echo "---Validating installation---"
${STEAMCMD_DIR}/steamcmd.sh \
+login anonymous \
+force_install_dir ${SERVER_DIR} \
+app_update ${GAME_ID} validate \
+quit
else
${STEAMCMD_DIR}/steamcmd.sh \
+login anonymous \
+force_install_dir ${SERVER_DIR} \
+app_update ${GAME_ID} \
+quit
fi
echo "---Prepare Server---"
if [ ! -f ${DATA_DIR}/.steam/sdk32/steamclient.so ]; then
if [ ! -d ${DATA_DIR}/.steam ]; then
mkdir ${DATA_DIR}/.steam
fi
if [ ! -d ${DATA_DIR}/.steam/sdk32 ]; then
mkdir ${DATA_DIR}/.steam/sdk32
fi
cp -R ${STEAMCMD_DIR}/linux32/* ${DATA_DIR}/.steam/sdk32/
fi
chmod -R ${DATA_PERM} ${DATA_DIR}
echo "---Server ready---"
echo "---Start Server---"
cd ${SERVER_DIR}
${SERVER_DIR}/Linux_Server_x64
Don't feel obligated to correct this for me. I haven't solved linking the config file up yet either since I can't see the directory structure for the server files.
@SteindelSE yesterday I've created the container. It's actually the stn
branch.
If you use unRAID it's already in the CA App since yesterday. ;)
@SteindelSE yesterday I've created the container. It's actually the
stn
branch.
Epic! Thank you! If I might make a small suggestion the README should mention that the branches are available (if it already does, ignore me). You have done SO MANY games. My hat is off to you! Excellent Work!
Issues: Step 3:
apt-get -y install --no-install-recommends lib32gcc1 lib32stdc++6 lib32stdc++6
ends in failure:E: Package 'lib32gcc1' has no installation candidate
Recreate:
git clone https://github.com/ich777/docker-steamcmd-server.git
docker build -t user/game .