Setting vanillaHealthCalculation = "MIN_CRITICAL" in firstaid-server.toml should calculate the healthbar based on the most damaged critical limb, but instead it calculates health based on the minimum of all limbs. Should be a one-line fix in PlayerDamageModel.java so I can try to submit a PR in a bit to fix it.
Setting
vanillaHealthCalculation = "MIN_CRITICAL"
infirstaid-server.toml
should calculate the healthbar based on the most damaged critical limb, but instead it calculates health based on the minimum of all limbs. Should be a one-line fix inPlayerDamageModel.java
so I can try to submit a PR in a bit to fix it.