Closed fonnymunkey closed 1 year ago
Fixes death desyncs that can be caused by various sources, such as multiplying the damage by itself while a /kill command is being run, resulting in NaN instead of Float.MAX_VALUE.
Fixes issues such as #178
Fixes death desyncs that can be caused by various sources, such as multiplying the damage by itself while a /kill command is being run, resulting in NaN instead of Float.MAX_VALUE.