Open 93Nb opened 4 months ago
In the lastest 1.19.4 and 1.20.1 version, damage distributions and debuffs are actually completly data driven and can be changed (or new ones can be added) by datapacks. Check out https://github.com/ichttt/FirstAid/tree/1.20.x/src/main/resources/data/firstaid/firstaid/debuffs
Add the ability to change damage effects by body parts in the config file. In large modpacks there are different effects that are better suited than vanilla minecraft potion effects