Closed GoogleCodeExporter closed 8 years ago
What if a rom has no header? Such as say the OoT debug rom? What would happen
in a
instance like that? I'm curious, cause I recently discovered the rom, and see
a
couple projects being developed around it on the theme of zelda. I dont know
if any
custom projects would add their own header to such a rom, but if not then how
would
emulator users use such patched roms?
I'm just asking, cause such an enhancement could hinder people from using
patched
roms of such nature. Or at least it seems it would from how this enhancement
is
described.
Original comment by spider5...@yahoo.com
on 6 Oct 2009 at 4:02
Well, I know Mupen64 on the computer will warn you if it thinks a rom is a
hack,
but let you run it anyway. Maybe there should simply be a warning.
Original comment by auntieNeo@gmail.com
on 7 Oct 2009 at 8:06
If the ROM has no header, it's not going to work, full stop.
Original comment by emuki...@gmail.com
on 7 Oct 2009 at 11:11
Ok. Also I'm seeing conflicting information about what I've been reading. The
last
source that prompted me to respond here said the OoT Debug rom has no header,
however I read a guide that doesnt mention anything about a header, yet it says
the
rom has a checksum that isnt recognised as OoT which forces other emulators to
use
default settings. I assume this would be an exception correct?
I guess the conflict in information is in how people go about obtaining the
debug
rom. Some do it through hacking, others downloading, and what not. Anyways
I'll
leave that all up to you guys as to what passes and what doesnt.
Original comment by spider5...@yahoo.com
on 7 Oct 2009 at 4:44
All valid ROMs have a header or there's no way it can work. From your
description,
this debug ROM does indeed have a header, but its just not identified by
emulators as
OoT. Currently, that doesn't matter, we have very few specific hacks for
certain
ROMs and I don't believe OoT is one of them. Again, we will only be checking
for the
existent of a valid header, which any ROM which we could possibly run will have.
Original comment by tehp...@gmail.com
on 7 Oct 2009 at 6:36
Ok that's good. Also this is the guide I looked through recently. which
conflicted
with what I said earlier about the debug rom having no header
http://www.scribd.com/doc/7181664/Guide-to-LoZOoT-Debug-Version . Of course
this is
repeating most info I already knew, however it explains the complexities of
this
particular rom a little bit, and how emulators should handle it. I'm pretty
sure
you guys have a good idea of what you're dealing with when you hear debug in
the rom
name, but just in case not this guide can help a little, as it mentions only 2
emulators on pc that can handle it correctly with little to no problem, and one
other that has slight problems. Mupen64 isnt mentioned directly however.
Anyways I hope that guide can increase accuracy with the rom, cause from the
little
bit i understand it uses the expansion support, and the rom itself contains a
lot of
uncompressed code. That's what screws most other emulators up with running it
except PJ64, 1964, and nemu to some extent.
Original comment by spider5...@yahoo.com
on 8 Oct 2009 at 1:34
Original comment by emuki...@gmail.com
on 1 Feb 2010 at 11:20
Original comment by emuki...@gmail.com
on 24 Feb 2010 at 4:49
Original issue reported on code.google.com by
emuki...@gmail.com
on 1 Oct 2009 at 6:40