iclmeleesd / mupen64gc

Automatically exported from code.google.com/p/mupen64gc
GNU General Public License v2.0
0 stars 0 forks source link

Compatibility with project64 saves #188

Closed GoogleCodeExporter closed 8 years ago

GoogleCodeExporter commented 8 years ago
It would be nice to play a game sometimes on the Wii pick up where I left
off on the PC, and vice-versa. Project64 saves are in eep/pj.zip format.

Original issue reported on code.google.com by junkmail...@gmail.com on 11 Jan 2010 at 5:30

Attachments:

GoogleCodeExporter commented 8 years ago
.pj files are saves states, IIRC, and as such I have no idea whether they'll 
ever be
supported.  As for the .eep, I have yet to test whether these need modification 
or
not (I know they don't need endian swapping, which was the main problem with 
.fla and
.sra saves).  Have to tried just putting the .eep on your SD and playing it?  
You may
need to make sure it has the (U) or (E) or whatever region you're playing in 
order
for it to find it.  To be sure, you can look at the rom info on Wii64 to find 
out the
internal name of the rom and region, and try different naming formats to see if 
it
works or not.

If you have .fla or .sra saves, you can use my converter to make them 
compatible. 
Look here: http://www.wiibrew.org/wiki/Wii64SaveSwap

Original comment by rhydonj@gmail.com on 12 Jan 2010 at 12:08

GoogleCodeExporter commented 8 years ago
.eep files are compatible directly with the PC emulators (they are written byte 
at a
time, so they are not endian dependant).
.sra and .fla are endian dependant, you can swap them using a hex editor's 
byteswap tool.

The save states aren't going to be compatible as it's just far too different 
between
emulators (wasted effort, just use the native save file).

Original comment by emuki...@gmail.com on 12 Jan 2010 at 6:28