As we know, rings temporarily deactivate when you look inside inventories as to prevent bugs. However, in SMP, when a client exits an inventory, the rings do not appear to reactivate. This is only client-side, as trying to activate the ring from your hand reveals it to be active all along.
And yes, I know, I'm submitting an issue to my own repo. You're very astute.
As we know, rings temporarily deactivate when you look inside inventories as to prevent bugs. However, in SMP, when a client exits an inventory, the rings do not appear to reactivate. This is only client-side, as trying to activate the ring from your hand reveals it to be active all along.
And yes, I know, I'm submitting an issue to my own repo. You're very astute.