As described here and here, saving players may lead to memory leaks and probably needs to be replaced with uuid instead of player object.
The reason why i started investigating and opened this issue afterwards is because i took heapdump of my server and analyzed it, here's the results i've got:
As described here and here, saving players may lead to memory leaks and probably needs to be replaced with uuid instead of player object.
The reason why i started investigating and opened this issue afterwards is because i took heapdump of my server and analyzed it, here's the results i've got:
https://github.com/iconomy5legacy/iConomy/blob/b90b24fadda6877ccc004a912fba2c05330f113b/src/main/java/com/iConomy/iConomy.java#L246 https://github.com/iconomy5legacy/iConomy/blob/b90b24fadda6877ccc004a912fba2c05330f113b/src/main/java/com/iConomy/util/Messaging.java#L137