Open billyquith opened 3 years ago
This has been partially done through the work of moving to UnityXR, but a few bits remain w.r.t monoscopic mode, and there's still controller specific choices made that should ideally be moved to some sort of abstract class. let's bump this issue to after xr_v2
is merged when we've got a new baseline.
Do some of what is suggested in the comment. Simplify VrSdk to make further refactoring and development easier.
The structure above is more modular. If there is a "distribution" above the SDK then the architecture can be specialised for a target store/platform, e.g. Store features/analytics/content. Additionally, multiple SDKs could be used for target builds whilst the OpenXR complications sort themselves out.