icosa-foundation / open-brush

Open Brush is the open source, community led evolution of Tilt Brush! Forked from https://github.com/googlevr/tilt-brush
https://openbrush.app
Apache License 2.0
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HTC VIVE Elite headset cannot be detected! #440

Open cz2011301070 opened 1 year ago

cz2011301070 commented 1 year ago

I was using the HTC VIVE Elite headset, however, while I was running this unity program, it reminds me that the 'Tiltasaurus says... Failed to detect VR'.

In the playersettings, I installed the openxr and checked the openXR box. In the app config, I selected sdk mode of 'unityXR'.

So I think the all the configuration was correct.

Besides, I also tried an older version of the openbrush which used steamvr. It worked well in the HTC VIVE Elite headset.

So what should I do if I want to use this openxr version openbrush on my HTC VIVE Elite headset?

cz2011301070 commented 1 year ago

image

cz2011301070 commented 1 year ago

The HTC VIVE Elite headset uses VIVE business streaming and steam vr at the same time. However, the openbrush program cannot detect VR.

I ran another older version the openbrush which supports steamvr works fine with the HTC VIVE Elite headset

mikeskydev commented 1 year ago

It sounds like your OpenXR runtime may not be set to SteamVR?

cz2011301070 commented 1 year ago

The OpenBrush version I used didn't support SteamVR anymore

mikeskydev commented 1 year ago

@cz2011301070 SteamVR provides an OpenXR runtime, so it will still work. SteamVR was recently updated to better support more obscure headsets/controllers, please could you try again?

mikeskydev commented 4 months ago

@cz2011301070 any update on this? If not, I will look to close the issue.