Open cz2011301070 opened 1 year ago
The HTC VIVE Elite headset uses VIVE business streaming and steam vr at the same time. However, the openbrush program cannot detect VR.
I ran another older version the openbrush which supports steamvr works fine with the HTC VIVE Elite headset
It sounds like your OpenXR runtime may not be set to SteamVR?
The OpenBrush version I used didn't support SteamVR anymore
@cz2011301070 SteamVR provides an OpenXR runtime, so it will still work. SteamVR was recently updated to better support more obscure headsets/controllers, please could you try again?
@cz2011301070 any update on this? If not, I will look to close the issue.
I was using the HTC VIVE Elite headset, however, while I was running this unity program, it reminds me that the 'Tiltasaurus says... Failed to detect VR'.
In the playersettings, I installed the openxr and checked the openXR box. In the app config, I selected sdk mode of 'unityXR'.
So I think the all the configuration was correct.
Besides, I also tried an older version of the openbrush which used steamvr. It worked well in the HTC VIVE Elite headset.
So what should I do if I want to use this openxr version openbrush on my HTC VIVE Elite headset?