Closed Warstone closed 7 years ago
Trying to disassemble bsgo.com unity3d C# lib...
There is bogus disassembled code (ActorLevel):
private IEnumerator WaitForPrefab(AssetRequest request) { AvatarLevel.<WaitForPrefab>c__Iterator7 <WaitForPrefab>c__Iterator = new AvatarLevel.<WaitForPrefab>c__Iterator7(); <WaitForPrefab>c__Iterator.request = request; <WaitForPrefab>c__Iterator.<$>request = request; <WaitForPrefab>c__Iterator.<>f__this = this; return <WaitForPrefab>c__Iterator; }
It's called from
base.StartCoroutine(this.WaitForPrefab(request));
Description of StartCoroutine is here: http://docs.unity3d.com/Documentation/ScriptReference/MonoBehaviour.StartCoroutine.html
You can get library from unity3d file with Unity3D Obfuscator http://unity3d.netobf.com/unity3dobfuscator (free version is fine)
This was likely fixed in the new decompiler engine (which just landed on the master branch).
Trying to disassemble bsgo.com unity3d C# lib...
There is bogus disassembled code (ActorLevel):
It's called from
Description of StartCoroutine is here: http://docs.unity3d.com/Documentation/ScriptReference/MonoBehaviour.StartCoroutine.html
You can get library from unity3d file with Unity3D Obfuscator http://unity3d.netobf.com/unity3dobfuscator (free version is fine)