Closed isRyven closed 6 years ago
Comment in this: in material definition, conversion does MATERIAL_NAME
and MAP_NAME
correctly, but BITMAP
is incorrect, which is what compiler reads as shader for the surface. So just make BITMAP
same value as either of those.
flags -shaderasbitmap
, -shadersasbitmap
fixes it
Q3map2 ase model converter does material name wrong, it puts the 1st texture in a shader as material, so shaders won't work on models.