_bounceColor allows setting R G B value for radiosity light, if q3map_lightImage is missing from shader, instead of falling back to qer_editorImage or averaging color from texture map. If a shader has q3map_lightImage, this key is ignored for that shader.
_bounceColor
allows setting R G B value for radiosity light, ifq3map_lightImage
is missing from shader, instead of falling back toqer_editorImage
or averaging color from texture map. If a shader hasq3map_lightImage
, this key is ignored for that shader.