If different brush models have similar properties, for instance, they use the same texture(eg. trigger) and have similar size(up to 5 unit error?), they could be merged into s single model, to bypass the brush model in game limits.
-mergebrushmodels?
If different brush models have similar properties, for instance, they use the same texture(eg. trigger) and have similar size(up to 5 unit error?), they could be merged into s single model, to bypass the brush model in game limits.
-mergebrushmodels
?