I'm currently working on a project where I've successfully implemented a first-person camera that follows a player's body. However, I'm encountering an issue where the camera lags behind the physics movements, particularly noticeable at higher speeds or abrupt changes in direction. This lag seems to stem from the impulses being applied within the plugin itself.
Could you advise on the best approach to keep the camera in sync with the player's physics body, ensuring smooth and responsive camera movement that matches the player's motion?
I'm currently working on a project where I've successfully implemented a first-person camera that follows a player's body. However, I'm encountering an issue where the camera lags behind the physics movements, particularly noticeable at higher speeds or abrupt changes in direction. This lag seems to stem from the impulses being applied within the plugin itself.
Could you advise on the best approach to keep the camera in sync with the player's physics body, ensuring smooth and responsive camera movement that matches the player's motion?