Closed seivan closed 1 month ago
Please explain? Why shouldn't they be in the FixedUpdate
schedule? You've argued in #3 that behavioral systems should use fixed timesteps.
Please explain? Why shouldn't they be in the
FixedUpdate
schedule? You've argued in #3 that behavioral systems should use fixed timesteps.
Because you're mutating rendered objects directly in the system.
That's why you'd need lerp
if you'd had a slower tick rate for FixedUpdate
, but I am guessing the default one matches the frame rate, it's not really visible.
Also moved
input
systems. Doesn't needlerp
for now.