Closed GoogleCodeExporter closed 9 years ago
i always wanted to write a tutorial on custom device creation, but i have not
yet started.
How do you turn LEDs on and off?
Original comment by olikr...@gmail.com
on 7 May 2013 at 7:37
The LEDs are mapped on the HT1632's memory. You can either point to the
specific memory region you want and then write the value, or point to the start
of the memory and write the whole memory at once. I suppose u8glib will use the
second method(?).
The display uses a custom interface method and is not SPI compatible.
I've attached the datasheet for your reference.
Original comment by giann...@gmail.com
on 7 May 2013 at 7:51
Attachments:
i have started a tutorial meanwhile...:
http://code.google.com/p/u8glib/wiki/devicedesign
Original comment by olikr...@gmail.com
on 7 May 2013 at 7:55
According to what I've read and your tutorial, I'll need:
1) Implement the communication (SPI-like interface, 8 bits for data, 7 for
cmds) (com_fn)
2) Initialize the display
3) Send data (dev_fn)
A quick question. The HT1632 does not have memory pages, how do I define that?
Should I define just one page?
Original comment by giann...@gmail.com
on 7 May 2013 at 8:40
1) not really: this is only an option. It could be integrated into dev_fn
2) yes (inside dev_fn)
3) yes (inside dev_fn)
> The HT1632 does not have memory pages, how do I define that? Should I define
just one page?
Inside dev_fn, but there are also predefined "page procedures", called page
buffers (pb) in u8glib. There are several page buffers for different memory
layouts. What i read from the attached datasheet, the u8g_pb8v1 might fit best
for your display.
It is like this: Some of the messages are handled directly inside dev_fn (like
display init), but others are transfered to the page buffer procedure (like
pixel set)
Original comment by olikr...@gmail.com
on 7 May 2013 at 9:32
... I continued with the wiki page...
Original comment by olikr...@gmail.com
on 7 May 2013 at 10:10
This seems alot more complicated than I thought. Let's see if I got this
correct. In order to implement the HT1632, I'm going to need two files. One
named "u8g_com_arduino_ht1632_bitbang.c" where all the communication procedures
will be placed and a file named "u8g_dev_ht1632_26x16.c" where all the device
specific functions will be placed.
Let's start with the communication part... The HT1632 needs data in three
different ways. First of all, 8 bits containing the device commands, 7 bits for
memory addresses and 8 bits LSB for the device data.
Those are the functions I've developed (and confirmed working) for my HT1632
library. More or less that's how every HT1632 library is implemented.
void MatrixDisplay::writeDataMSB(byte cnt, byte data, bool extra) {
for(int8_t i = cnt - 1; i >= 0; i--) {
if ((data >> i) & 1) {
PORT |= 1 << DATA;
}
else {
PORT &= ~(1 << DATA);
}
PORT &= ~(1 << WR);
PORT |= 1 << WR;
}
// Send an extra bit
if (extra) {
PORT |= 1 << DATA;
PORT &= ~(1 << WR);
PORT |= 1 << WR;
}
}
void MatrixDisplay::writeDataLSB(byte cnt, byte data) {
for (byte i = 0; i < cnt; i++) {
if ((data >> i) & 1) {
PORT |= 1 << DATA;
}
else {
PORT &= ~(1 << DATA);
}
PORT &= ~(1 << WR);
PORT |= 1 << WR;
}
}
In what messages should I implement those? I understand that in
U8G_COM_MSG_INIT, for example, I should setup the AVR pins.
Original comment by giann...@gmail.com
on 8 May 2013 at 12:27
I still think that the communication part (com procedures) are not required in
your case. I have added a new device into repo:
http://code.google.com/p/u8glib/source/browse/csrc/u8g_dev_ht1632_26x16.c
It is only required to fill the two procedures. I think all the bit banging can
be added to the same file, so only one single file is required.
Until a working device, you probably can use the c interface for testing:
extern u8g_dev_t u8g_dev_ht1632_26x16;
void setup(void)
{
}
void loop(void)
{
u8g_t u8g;
u8g_Init(&u8g, &u8g_dev_ht1632_26x16);
u8g_FirstPage(&u8g);
u8g_SetColorIndex(&u8g, 1);
do {
u8g_SetFont(&u8g, u8g_font_7x13);
u8g_DrawStr(&u8g, 0, 14, "ABCgdef");
}while( u8g_NextPage(&u8g) );
delay(1000);
}
Original comment by olikr...@gmail.com
on 8 May 2013 at 9:22
todo: rename to 24x16
Original comment by olikr...@gmail.com
on 28 May 2013 at 4:16
ToDo:
void ht1632_init(void) must be called from the INIT msg
Original comment by olikr...@gmail.com
on 28 May 2013 at 3:15
renamed and init procedure added, waiting for feedback (arduino forum thread)
Original comment by olikr...@gmail.com
on 28 May 2013 at 5:59
Added the C++ Constructor
//U8GLIB_HT1632_24X16 u8g(3, 2, 4); // WR = 3, DATA = 2, CS = 4
to HelloWorld and GraphicsTest
ToDo:
- Wait for feedback from forum user (testing)
- Update other examples
- Update device table
Original comment by olikr...@gmail.com
on 1 Jun 2013 at 11:41
Forum Feedback: All ok with the current release.
Original comment by olikr...@gmail.com
on 1 Jun 2013 at 3:08
added device table entry
Original comment by olikr...@gmail.com
on 1 Jun 2013 at 8:40
closing this entry, continue with issue 176
Original comment by olikr...@gmail.com
on 2 Jun 2013 at 4:32
Is it possible to use multiple chained HT1632 devices? How can I do that with
u8glib?
Original comment by DiaoulAel
on 1 Feb 2015 at 5:30
you could use two or more u8g objects, but chainig itself might not be possible
Original comment by olikr...@gmail.com
on 1 Feb 2015 at 7:30
Original issue reported on code.google.com by
giann...@gmail.com
on 7 May 2013 at 2:50