Open veggiesaurus opened 4 years ago
@fvitello is this part of your FileLoader branch?
Yes,
in the next couple of days i will merge the master and create a pr listing the issue solved.
Il giorno gio 4 giu 2020 alle ore 13:42 Angus Comrie < notifications@github.com> ha scritto:
@fvitello https://github.com/fvitello is this part of your FileLoader branch?
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This might be the proper way of mixing UI and game states at some point in the future after Unity 6 LTS is released: https://docs.unity3d.com/2023.2/Documentation/Manual/UIE-data-binding.html
I'm also finding that Desktop GUI vs VR menus are having inconsistent states. We should probably just implement an Observer Pattern and have the VR menus and Desktop GUI subscribed to invoked events in the scene.
Changing a setting via the menu updates the UI correctly, but if changes are made with voice commands, this can lead to the UI being in an inconsistent state.
In order to remedy this, the UI should either automatically be updated based on common properties, or the voice commands should emulate a menu interaction fully.