w =angular Velocity in world space
τ = torque in world space
α = angular Acceleration in world space
I = R local_I R^-1
τ = I α
w = w + αΔt
(when no τ , then no change of w)
I think this is Because when the object is not deformed, the "local_I" will not change.
But I find that on wiki (L =angular momentum)
L =I w , τ=ΔL/Δt
so if "I" is const, then
τ=ΔL/Δt
τ=Δ(Iw)/Δt
τ=IΔ(w)/Δt
τ= I α
but "I = R local_I R^-1" varies every frame, "I" is not const.
Is this because in one frame,we can considered "I" is const ? (Problem 1)
And my question is why not using the form /
ΔL = Δt τ
L = L+ΔL
L = I w
(when no τ, w may be diffrent because of I is not a const)
is this because this form make "w" not change continually ? (Problem 2)
I see code use this form to cauculate w
w =angular Velocity in world space τ = torque in world space α = angular Acceleration in world space
I = R local_I R^-1 τ = I α w = w + αΔt (when no τ , then no change of w)
I think this is Because when the object is not deformed, the "local_I" will not change. But I find that on wiki (L =angular momentum) L =I w , τ=ΔL/Δt
so if "I" is const, then τ=ΔL/Δt τ=Δ(Iw)/Δt τ=IΔ(w)/Δt τ= I α but "I = R local_I R^-1" varies every frame, "I" is not const. Is this because in one frame,we can considered "I" is const ? (Problem 1)
And my question is why not using the form / ΔL = Δt τ L = L+ΔL L = I w (when no τ, w may be diffrent because of I is not a const)
is this because this form make "w" not change continually ? (Problem 2)