Closed dame-time closed 1 year ago
It sounds like you have reference code to compare to yours. Unfortunately human eyes are not the best and spotting differences in code.
Have you tried using a diff tool to compare the code? Is your code pushed anywhere?
It sounds like you have reference code to compare to yours. Unfortunately human eyes are not the best and spotting differences in code.
Have you tried using a diff tool to compare the code? Is your code pushed anywhere?
We solved! There were some problems in our Quaternion class and vertex shader that caused that strange visual behaviour. Thanks for the answer!
Yep, also a bug of the Look At, sorry for the vague question, and thanks for your time!
Hi, I've tried to implement the engine (the Rigid Body one) inside my "Game Engine" sort, though I have a minor issue with the Collision Box component!
For some strange reason, I have this behavior if I rotate the cube before letting it fall to the ground!
https://user-images.githubusercontent.com/61808196/195894745-97fb8942-1e20-4e82-94d3-cdd5cb01f5da.mp4
Does anyone have some clue about what is happening? I double-checked the entire implementation of the engine and everything looks correct to me!
I don't need the actual solution, I just need a possible explanation of what is happening.