Closed joshkiller closed 4 months ago
You will need to use another tool to process the mesh if you want a low-poly output. I would recommend MeshLab for this purpose:
01-mesh.py
script with the appropriate arguments02-texture.py
script
I'd like to package all of this functionality in a single application sometime soon, but for now, it is unfortunately a manual workflow. Let me know if you have any questions!
Thank you for resolving that issue earlier. I'm interested in converting directly the mesh generetae to FBX format to use the output in a game engine, and I'd prefer that 3D models to be low-poly. Could you suggest how I might proceed with this, considering my limited experience with 3D model generation? Additionally, I'm keen to integrate TripoSR with Stable Diffusion for text-to-3D generation. Any advice on this would be greatly appreciated.