To enable starting scenes from commandline, from other automation the argument filter should also include "flipflip.exe"
Otherwise, on Windows it will attempt to start non-existent scene "path\to\FlipFlip.exe"
Temporary workaround was to rename flipflip.exe to electron.exe
main.ts line 27
const sceneName = process.argv.find((el, i, arr) => el != '--no-dev-tools' && !el.endsWith('electron.exe') && !el.endsWith('bundle.js'));
Should become
const sceneName = process.argv.find((el, i, arr) => el != '--no-dev-tools' && !el.endsWith('electron.exe') && !el.endsWith('FlipFlip.exe') && !el.endsWith('bundle.js'));
To enable starting scenes from commandline, from other automation the argument filter should also include "flipflip.exe" Otherwise, on Windows it will attempt to start non-existent scene "path\to\FlipFlip.exe" Temporary workaround was to rename flipflip.exe to electron.exe
main.ts line 27
const sceneName = process.argv.find((el, i, arr) => el != '--no-dev-tools' && !el.endsWith('electron.exe') && !el.endsWith('bundle.js'));
Should become
const sceneName = process.argv.find((el, i, arr) => el != '--no-dev-tools' && !el.endsWith('electron.exe') && !el.endsWith('FlipFlip.exe') && !el.endsWith('bundle.js'));