iftechfoundation / ifdb-suggestion-tracker

Bugs and feature requests for a future IFDB update
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Needed: Advice for rating works of interactive fiction #111

Open qdacsvx opened 3 years ago

qdacsvx commented 3 years ago

There doesn't seem to be any on the website. Yet there is a * rating system.

brirush84 commented 3 years ago

We may want to adapt something like IFComp's suggestion (which I've copied here verbatim):

Use all the numbers Unlike with rating behavior seen in, say, app stores or movie-streaming services, this competition’s judges tend to not simply award the highest possible scores to games they like and dump the lowest scores on all the rest. Instead, an experienced IFComp judge will often have developed, over time, a scoring rubric where each number from 1 through 10 has a specific meaning assigned to it, and will carefully consider where on this spectrum each game they play falls.

Here’s an example of a very simple rubric:

10: This game epitomizes what interactive fiction can do, perhaps breaking new ground in the process. It dazzles and delights. People interested in the form will be talking about and studying this game for years to come.

7, 8, 9: A good/great/excellent game you’re pleased to have played, and which you’d recommend to others (with three gradations of enthusiasm).

5, 6: A respectably crafted work that didn’t necessarily move you one way or another, but which you might recommend with reservations. (A 6 offered more to hold your interest than a 5 did.)

3, 4: A flawed project that doesn’t manage to live up to promise, and which you wouldn’t generally recommend playing. (A 4 has more going for it than a 3 does.)

2: A work that technically qualifies as IF, but seriously misses the mark for one reason or another (or several).

1: This work is inappropriate for the competition. Grossly buggy to the point of unplayability, perhaps, or maybe it’s not interactive fiction even by a generous definition of the term.

Several long-time members of the community have also publicly shared their own IFComp rating systems. See, for example, Jacqueline Ashwell’s or Sam Kabo Ashwell’s scoring philosophies.

In this way, an IFComp judge might legitimately enjoy a game, feeling happy with the time they spent with it, and assign it a score of 6. The judge may have liked the game, but found that it simply wasn’t in the same league as the best that the competition has to offer. Similarly, judges are often quite shy about assigning the perfect score of 10 to any game, reserving them only for truly outstanding gems. It’s not unknown for a judge to not assign any 10s at all on a given competition year.

Ultimately, you are free to develop your own scoring system, and we indeed encourage you to do so. Score games according to your own experience, taste, and instincts. So long as you rate entries with thoughtfulness and in good faith, you can’t do it wrong.

Rate the games you play and not the ones you don’t Every year the IFComp releases a lot of games, and offers judges a limited amount of time to score them. While we encourage judges to play and rate as many games as they can, we certainly don’t expect every judge to chew through the entire ballot before the six-week deadline. It is more fair to judges and authors alike when judges restrict their ratings only to those games they have played and thoughtfully scored, without feeling pressured to push through the whole list.

If you are unable or unwilling to play a certain IFComp for any reason – it’s Windows-only and you’re on a Mac, for example, or you simply ran out of time before you had a chance to get to it, or the game advertises itself as a heartfelt paean to fish sticks and you really don’t like fish sticks – please don’t rate that game at all. Just leave its rating on the ballot screen as None.

(If you try in good faith to play an entry but find it unplayable for some reason inherent to the entry itself, then that’s a different matter, and one you can choose to reflect in the score you assign that game.)

Even if you manage to play only a handful of games and your ballot looks like a sea of None votes, as long as you get at least five ratings in your votes will be counted – and very much appreciated.

qdacsvx commented 3 years ago

More references: http://ifwiki.org/index.php/Past_raif_topics:_Community#Judging_IF

qdacsvx commented 3 years ago

After you play an interactive fiction on IFDB - was it good? was it poor? just ok? you can give it a star rating. You must be logged in to make a rating.

[5 stars] 5 Good [4 stars] 4 Above average [3 stars] 3 OK [2 stars] 2 Below average [1 stars] 1 Poor

Move your mouse cursor from left to right over the stars, slowly, until the stars light up matching your rating. Click to save the rating. You should see "Saved" if it worked. You can change your rating at any time. There is an option [LINK user setting] to use easier accessibility voting.

The ratings of all voters on IFDB are combined into an average score.

[5 Stars] (based on 148 ratings)

You can see each of the 148 ratings by using the link on the word "ratings".

qdacsvx commented 3 years ago

https://ifdb.org/help-stars

Star Ratings

The "star" rating system lets you express your overall judgment on a game by giving it a score on a 1 to 5 scale. We know it's not easy to reduce something so complex to a single number, but most readers find this sort of summary judgment really helpful. You can always explain in your review why you chose the score you did.

The star scale is inherently subjective, so it's up to you to determine what the different levels mean. As a rough guide, though, we recommend something like this:

A terrible game; completely unrecommended
A badly flawed game, but maybe worth a look
An average game; or a mixed bag, with some real strengths but some serious weaknesses
A very good game, highly recommended
An excellent, exceptional game

We recommend that you "grade on a curve" - reserve the 5- and 1-star ratings for the really exceptional games (good and bad). If you rate everything a 5, it makes it hard for your handful of all-time favorites to stand out.

Leaving out the rating

You can write a review without entering a rating. If you do this, your review won't affect the game's average rating - omitting a rating is not the same as giving a game 0 stars.

Some example of reasons why you might want to omit a rating:

I want to give this game ZERO stars!

Sorry, the rating scale is 1 to 5; there's no "zero stars" rating. (We don't allow 0-star ratings because that would sometimes be confusing - it would be hard to tell the difference in some cases between "awful" and merely "unrated.")

qdacsvx commented 3 years ago

I don't see why it's necessary to comment about rating something ZERO stars. I'm not aware of any demand to do so.

[2 Stars] A badly flawed game, but maybe worth a look [4 Stars] A very good game, highly recommended

Wouldn't the opposite of "highly recommended" be "little recommended"? How should I rate something which very good and badly flawed?

[1 Star] A terrible game; completely unrecommended [5 Stars] An excellent, exceptional game

These attributions agree with intuition. But according to a literal mathematical interpretation, 5 is a little more than 4, 4 is a little more than 3, 3 is a little more than 2, 2 is a little more than 1, the ratings 1 and 5 aren't special or different to the other ratings. So it isn't justified to treat them as having special or different meanings. If people attribute meanings which don't agree with the numbers, they will rate games inaccurately because the numbers count when the average score of the game is calculated, not what you believe. If we want people to rate on a curve we should use a curved rating system [1 stars] 1 [2 stars] 10 [3 stars] 11 [4 stars] 12 [5 stars] 21 Here, the ratings 1 and 5 are special and different.