Open curiousdannii opened 1 year ago
Storyfile extensions aren't entirely consistent, but this is still a good idea.
(Include dat
, zlb
, glb
as acceptable extensions.)
(What about zip
? Someone building original ZIL source with Infocom's toolchain might wind up with a story file called game.zip
. We won't have any of those on ifarchive.org, I hope, so at least it won't confuse Unbox...)
Discussion continues on intfiction.org, but I'm extremely skeptical of this. My general thinking is that we want the user editing the link to be in control of whether the "Play On-line" button appears, based on whether the "playable game" box is checked or not.
Being able to control it would be great. But this would be a quicker immediate solution.
Parchment doesn't support .dat at present. Are there any .dat Z-code files in IFDB?
To be clear, my claim is that editing users can already control this with the "playable game" checkbox.
IFDB has only 25 .dat
links. The vast majority of them are Alan 2 games, and none of any major importance.
What would be the downside to doing this as an extra safety check? And the lack of a play online button might alert editors to the fact that they need a specific url for a storyfile for online play to work.
Discussion: https://intfiction.org/t/how-do-you-prevent-ifdbs-play-on-line-button-to-z-code-games-hosted-on-itch-io/60960
It's quite common to put, for example, an itch URL as the download location for a Z-Code or Glulx game. But they don't have direct download links, so you can only link to the game's page. IFDB should exclude URLs that don't have a valid storyfile extension from being considered for the play online button because Parchment won't play them anyway.