igdatc / igdatc.github.io

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Add "Twin Cities Playtest" information #22

Closed Mark-LaCroix closed 4 years ago

Mark-LaCroix commented 4 years ago

Add info for Twin Cities Playtest to the site, on it's own page, in the main menu, and the blurb on the home page.

DavidMann10k commented 4 years ago

Here is the copy Mark wrote for the playtest even on discord:

:video_game: Twin Cities Playtest

A new online-only event, every third Wednesday, 6-9pm CT, for live testing of in-development games. Sessions are streamed to Twitch, where anyone can watch, and sign up to play next!

Players don’t download builds and do not need a streaming setup. Devs only need to send an existing build to us. Games are hosted on a server running Parsec, a low-latency remote desktop service for games, which can even support “local” multiplayer titles.

Developers! Want your game tested? Contact @Peter Yang - ZettoVyker. Once on the schedule, you'll send builds to @Mark LaCroix.

Players! Instructions to participate:

Before the event: • Create a Parsec account: https://parsecgaming.com/signup • Install Parsec: https://parsecgaming.com/downloads/

During the event: • Post in #events-chat letting us know your Parsec username (and your IRL name if it’s different from your Discord nickname). • Open Parsec and click the Friends tab. Select Add Friend, type in igdatc, and send us a friend request.

When it’s your turn: • Mute your browser or close the Twitch stream. We don’t want audio feedback! • You'll be given access to the Event Stage voice channel, join that now! NOTE: If you’re not muted, your voice will be live on Twitch. • Once you see an option in the “Computers” tab in Parsec to connect to OWLBOX, click that! • After your request is approved, the game will take over your Parsec window and you're ready to play!

Players: Be willing to take notes/type out your comments for the developer. It's valuable intel! Be honest but be kind: unfinished games aren't yet finished!

Developers: Be present for questions and be open to constructive (and otherwise) criticism and feedback. Remember, the player is doing you a favor, and they know what they're talking about!

mgrider commented 4 years ago

This is done. As predicted, the nav does now wrap, even at full browser window width. (We should create a new issue for thinking about what to do there, probably.)