iglee42 / CreateCasing

An addon of The Create Mod who makes Shaft/Cogwheels/Pipe encasable with all casings
http://iglee.fr
MIT License
6 stars 13 forks source link

[Bug] Small Cogwheels with Oculus shaders are invisible #93

Open Garagoth opened 1 week ago

Garagoth commented 1 week ago

Describe the bug Regular (small) cogwheels from Create: Encased are invisible when placed and with shaders enabled.

To Reproduce Steps to reproduce the behavior:

  1. Launch Minecraft
  2. Join a World
  3. Enable shaders (any, I did not find any that would render correctly)
  4. Place any regular cogwheel
  5. See error (and not see a cogwheel)
  6. Disable shaders
  7. Do not see error (and see cogwheel)

Expected behavior Cogwheel should be visible.

Screenshots encased_cogwheel_renders_invisible-2024-10-19_18-11 encased_cogwheel_renders_fine_no_shaders-2024-10-19_18-11

Desktop (please complete the following information):

Additional context Large cogwheels from create: encased mod are rendering correctly, issue is only for regular cogwheels from encased mod. Also all encased cogwheel variants render correctly. I do not have Extended Cogwheels installed ;-) Other mods (Petrol Parts, Create: Connected) are rendering their cogwheels correctly.

iglee42 commented 1 week ago

Create rendering correctly ?

Garagoth commented 1 week ago

Yes. I did not find any Create part that renders incorrectly.

iglee42 commented 1 week ago

OK I will check

iglee42 commented 1 week ago

I think you can temporarily change the backend setting in Flywheel settings to batching image

Garagoth commented 1 week ago

I do not see any difference between Off, Instancing and Batching. In all cases that single cogwheel is invisible.