Open stevefan1999-personal opened 10 months ago
This program generates 1024 solutions:
// Define a structure for a binary tree node
struct BinaryTreeNode {
int key;
struct BinaryTreeNode *left, *right;
};
// Function to create a new node with a given value
struct BinaryTreeNode* newNodeCreate(int value)
{
struct BinaryTreeNode* temp
= (struct BinaryTreeNode*)malloc(
sizeof(struct BinaryTreeNode));
temp->key = value;
temp->left = temp->right = NULL;
return temp;
}
// Function to search for a node with a specific key in the
// tree
struct BinaryTreeNode*
searchNode(struct BinaryTreeNode* root, int target)
{
if (root == NULL || root->key == target) {
return root;
}
if (root->key < target) {
return searchNode(root->right, target);
}
return searchNode(root->left, target);
}
// Function to insert a node with a specific value in the
// tree
struct BinaryTreeNode*
insertNode(struct BinaryTreeNode* node, int value)
{
if (node == NULL) {
return newNodeCreate(value);
}
if (value < node->key) {
node->left = insertNode(node->left, value);
}
else if (value > node->key) {
node->right = insertNode(node->right, value);
}
return node;
}
// Function to perform post-order traversal
void postOrder(struct BinaryTreeNode* root)
{
if (root != NULL) {
postOrder(root->left);
postOrder(root->right);
printf(" %d ", root->key);
}
}
// Function to perform in-order traversal
void inOrder(struct BinaryTreeNode* root)
{
if (root != NULL) {
inOrder(root->left);
printf(" %d ", root->key);
inOrder(root->right);
}
}
// Function to perform pre-order traversal
void preOrder(struct BinaryTreeNode* root)
{
if (root != NULL) {
printf(" %d ", root->key);
preOrder(root->left);
preOrder(root->right);
}
}
// Function to find the minimum value
struct BinaryTreeNode* findMin(struct BinaryTreeNode* root)
{
if (root == NULL) {
return NULL;
}
else if (root->left != NULL) {
return findMin(root->left);
}
return root;
}
// Function to delete a node from the tree
struct BinaryTreeNode* delete (struct BinaryTreeNode* root,
int x)
{
if (root == NULL)
return NULL;
if (x > root->key) {
root->right = delete (root->right, x);
}
else if (x < root->key) {
root->left = delete (root->left, x);
}
else {
if (root->left == NULL && root->right == NULL) {
free(root);
return NULL;
}
else if (root->left == NULL
|| root->right == NULL) {
struct BinaryTreeNode* temp;
if (root->left == NULL) {
temp = root->right;
}
else {
temp = root->left;
}
free(root);
return temp;
}
else {
struct BinaryTreeNode* temp
= findMin(root->right);
root->key = temp->key;
root->right = delete (root->right, temp->key);
}
}
return root;
}
int main()
{
// Initialize the root node
struct BinaryTreeNode* root = NULL;
// Insert nodes into the binary search tree
root = insertNode(root, 50);
insertNode(root, 30);
insertNode(root, 20);
insertNode(root, 40);
insertNode(root, 70);
insertNode(root, 60);
insertNode(root, 80);
// Search for a node with key 60
if (searchNode(root, 60) != NULL) {
printf("60 found");
}
else {
printf("60 not found");
}
printf("\n");
// Perform post-order traversal
postOrder(root);
printf("\n");
// Perform pre-order traversal
preOrder(root);
printf("\n");
// Perform in-order traversal
inOrder(root);
printf("\n");
// Perform delete the node (70)
struct BinaryTreeNode* temp = delete (root, 70);
printf("After Delete: \n");
inOrder(root);
// Free allocated memory (not done in this code, but
// good practice in real applications)
return 0;
}
Reference: https://www.geeksforgeeks.org/c-program-for-binary-search-tree/
As C is a "mildly context-sensitive language", the main structure of the program actually doesn't change that much, and so the AST generate actually generates quite a lot of similar items. How do we "fold" the similar nodes together?
Hi @stevefan1999-personal. Thanks for the interest in the project and sorry for my very late response.
The C grammar you provided is a nice playground for testing. Thanks for the contribution!
There is currently no facility to resolve ambiguity nodes. Not sure yet what would be the most ergonomic way to deal with that so all ideas are welcome.
Do you have a working parser example for the binary tree example above?
Do you have a working parser example for the binary tree example above?
I do. Let me sort it out in a new repo tomorrow. It was on my playground project so it is not polished at all.
I found this project to be pretty interesting, so I tried to port the C99 grammar based on https://slebok.github.io/zoo/c/c99/iso-9899-tc3/extracted/index.html with some modifications. It should parse most of the C grammar correctly, but I'm still looking for edge cases especially for expression parsing (the original C99 grammar uses Precedence Climbing rather than having a precedence table, and some grammar rules need to have some of the layered expression in between, and the AST is a little bit messy)
It is available here: https://github.com/stevefan1999-personal/rustemo-play. Hope it can help the project out by providing a concrete use case so we can improve the ergonomics somehow.
(Also I have to use
stacker::maybe_grow
because otherwise it will print stack overflow error on debug build)