Level editor for Sonic Heroes (PC, GameCube, XBOX, PS2) and Shadow the Hedgehog (GameCube, XBOX, PS2). Integrates editors for various file types with a 3D view of the stage.
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Shadow Misc Bytes (Round 4: All remaining objects) #12
Defines all remaining fields (with some exceptions)
Not defined: Trigger: Skybox, as it has no apparent Exec and I was unable to determine anything except for the types.
Some unused stuff (see BKGunship) may be left as "int" or "float".
With these few exceptions Shadow's misc byte stuff is complete.
There is still model assignment to do (in the ini) and defining the non-placement type objects from the setid.bin. I may come back to that in the future.
Fixes the copy/paste issue: I had called some fields "Type" which conflicts with the superclass and breaks copy/pasting
Not defined: Trigger: Skybox, as it has no apparent Exec and I was unable to determine anything except for the types.
Some unused stuff (see BKGunship) may be left as "int" or "float".
With these few exceptions Shadow's misc byte stuff is complete. There is still model assignment to do (in the ini) and defining the non-placement type objects from the setid.bin. I may come back to that in the future.